![factorio nuclear reactor setup factorio nuclear reactor setup](https://i.imgur.com/EP3VYYT.png)
- Factorio nuclear reactor setup Patch#
- Factorio nuclear reactor setup full#
- Factorio nuclear reactor setup mods#
I'm wondering if someone has already solved this one simply. I can detect when the reactor's finished by wiring the output belt to detect a used fuel cell. I'm tentatively setting up a box as an input buffer, so it holds exactly 1 cell, and I don't reload the box until the previous cell is done. I'm struggling with designing some combinator logic to handle this. I don't want to load 5+ cells into the reactor and have it run long past the point where my power and steam reserves are full. One thing that's tripping me up is that I want to load 1 fuel cell per reactor when the steam reserve gets low, and only load more when the first cell is exhausted. I've got both steam storage and batteries. I don't want to run it all the time as my primary power source. The ideal ratio is 4 reactors, 48 heat exchangers, 83 steam turbines and 5.I've got a small nuclear reactor setup (2 reactors) that I want to use for backup for my solar panels. This is a site to share blueprints for the game factorio.Ī 1gw unregulated setup uses 8 u238 every 200 sec, meaning one every 25 sec.
Factorio nuclear reactor setup full#
I made this one because i discovered that heat pipes where losing 11°c with every segment, making full use impossible if not done properly. Hello there, i wanted to share with you my design of nuclear power since there's still a lot to explore. When this is true, the reactor will stop consuming fuel/energy when the temperature has reached the maximum. This design is tileable with a continuous line of fuel inbound and used fuel outbound. The design can be tiled to the left by overlapping the up underground yellow belt.įor a 2xn reactor (the most efficient one in vanilla), the heat exchanger count maxes out at 16 per reactor and the turbine count is 27 per reactor.įactorio is a good game because this theory of equilibrium is imbedded deep into the core game design. Infinitely tileable nuclear reactor design. I then extended the design horizontally out to 130 reactors and 72 exchange columns to verify that it works.
Factorio nuclear reactor setup mods#
there is also limited support for the 0.14 blueprint mods blueprint string, foreman, and killkrog's blueprint manager.
![factorio nuclear reactor setup factorio nuclear reactor setup](https://opengameart.org/sites/default/files/reactor_render01.jpg)
My design uses an intermediate chest with the inserter stack size set to 1. Once the centrifuge cycle is complete the three chests and combinators automagically move 40 glowing nuggets back into the centrifuge and pass the surplus along the yellow belt where it. Your innate reaction is to establish equilibrium by getting coal. Here is my 10x reactor plant which produces 1.4 gw of power. This one is a 4 core design (480 mw max).įind blueprints for the video game factorio.
Factorio nuclear reactor setup Patch#
In stage three, even a small uranium patch will yield enough nuclear fuel that you can run a 1gw (8 reactor) setup for hundreds of hours. I came up with this reactor design after looking at the heat exchanger and turbine requirements of a nuclear reactor as the number of reactors increased. There are two lights to inform you at a glance the amount of fuel cells and steam. It is a simple 4 reactor build focused on optimal ratios for water/steam. This should ideally be built long a straight shore line. The control logic is the same as my 4x reactor. A bunch of extra u238 should now be going into your logistics network or into storage chests.įalse whether the reactor should use fuel_glow_color from the fuel item prototype as light color and tint for working_light_picture.